Melodies of Light App
Feb. 22nd, 2015 01:49 pmPlayer
Name: Stareyes
Age: 30
Personal Journal: beccastareyes
Contact: beccastareyes at gmail, beccastareyes at Plurk
Other In-Game Characters: Nanami
Character (Game Transplant)
Name: Tazendra
Age: Around 1000. this is about equivalent to a human in their 30s. Tazendra looks somewhat younger, as is common for those who study magic heavily.
Gender: Female
Canon: Dragaera books
Canon Point: end of Sethra Lavode
Former Game: Saudade
Canon History: http://dragaera.wikia.com/wiki/Tazendra
Game History: Saudade was a game inspired by Kingdom Hearts, so elements like moogles and the basic magic system are similar, while other things are going to be very different.
Basically, near-death, Tazendra was pulled into the Darkness between worlds. She encountered another 'drifter' -- Loki (from the Marvel universe) -- and was healed and pulled from the Darkness by a Finder of Penrose. The Penrosians didn't know why people sometimes ended up in the Darkness, only that they were in danger unless anchored to a world. The leader of the Finders, Serafina, used a bit of magic to anchor Tazendra to Penrose.
Life in Penrose was punctuated with trips to other worlds to get supplies and check on the Lanterns that helped sustain the world against Darkness. Tazendra suffered a bit of body dysphoria on such trips, as the magic reshaped the visitors to match the world. She also learned about such things as sexism and what it was to be on the other side of racism: one of her trips was to Victorian England, and the fact she was a dark-skinned woman meant that she didn't pass without comment. (She may have upended a bachelors' boarding house looking for the world's Lantern on that mission: rather than pose as a servant, she entered via the front and just punched anyone who objected.)
Tazendra grew quite attached to Loki as a friend: both were of the same age, interested in magic, and it was suggested by the Penrosians that people found together had a certain natural bond. She also had adopted a few of the less combat trained Drifters as people to look out for. However, she often found Penrose to be a bit boring. When the option to train as a Finder -- one who locates people in the Darkness and escorts them to Penrose -- came, she jumped at it.
Personality:
Tazendra is a straightforward woman, who loves studying magic, gambling, generally carousing and occasionally dueling when someone happens to seriously piss her off or she’s bored. Tazendra comes across as confident to the point of arrogant in her abilities, especially her abilities in a fight -- she's been known to ask people to bring friends if she doesn't think fighting them on their own will be interesting. She also brags a lot about her exploits, and stretches the truth, usually unintentionally. On the other hand, she isn't too arrogant to admit what she doesn't know; she's been known to ask some damn stupid questions and tell her friends she doesn't understand something without any shame. She is comfortable with the image of being the 'dumb bruiser', even if she's far from stupid.
Instead of being stupid, Tazendra is a selective sort of impatient. She is a skilled sorceress which occasionally means focusing on one thing for quite some time, but she has no patience for court politics and leaves tactical plans beyond ‘let’s change them!’ to her friends. This also covers her observation skills -- if it’s not magical or combat related, she generally leaves the deductive skills to others, and ignores things like ‘hey, those two nobles are acting funny’.
Tazendra doesn’t hold grudges -- in fact, she barely remembers Garland, Grita or Illista -- but she is quick to challenge others when slighted, and has a strong bloodlust. Most people would describe her as affable, but most people where she's from take care to not insult a member of the House of the Dzur, as it's considered a form of self-injury (if not suicide) in the Empire. She tends to be blunt, and is widely known for her complete inability to keep a secret when you bring up a subject -- Pel once told her to not tell Khaavren something, and she let it slip in her first conversation, as Pel had intended. She does feel rather ashamed of this... at least ashamed for her, which means 'bad until something else happens to distract her'.
Growing up in the Dragaeran Empire -- where reincarnation is a fact, and one can journey to entrance of the the afterlife by horse -- means that Tazendra really doesn't rank physical harm or even killing as high on the moral wrong scale provided it's done in a duel or self-defense or at least in a semi-honorable fashion against someone who should know how to defend oneself. Granted, if you try to kill her or her friends or anyone who can't defend themselves, she'll try to kill you, but... well, if it's for a good reason, she's not likely to take it personally.
Conversely, Tazendra ranks risk of dying as a lot more desirable than many things, including cowardice and boredom. In short, she's an adrenaline junkie, especially when it comes to fighting. In general, the worse the odds, the happier Tazendra is, since it means she's being challenged and there will be ample opportunity for honor and glory. This comes to the point where she will refuse to fight or injure anyone she perceives as too weak, as it would be dishonorable. This disdain for picking on the weak is coupled with a high degree of noblesse obligee. Tazendra is quite willing to take umbrage to bullies and punch them to the curb to rescue others; in fact, others have used this to provoke Tazendra into a fight or to hurt her -- it's far more painful to her to watch others suffer and die without being able to help than it is to be maimed or even die. In general, mind games and such are a far better way to hurt Tazendra than physical torture.
The major change living in Saudade for 70 days was that Tazendra had her expectations shaken up. She had gone from a position of social and magical power: nobility and a powerful sorceress, to one where she had to relearn magic and find an actual job. She'll adapt a bit quicker to Crystalis based on this, and to living in a society where she's still a minority (and a minority of of one). She's a bit less dismissive of non-Dragaerans, though she still assumes she's more trained with physical weapons than anyone who is less than a thousand years old. (She concedes magic, as her first entrance into Saudade involved her life literally being saved by a teenaged boy's healing magic.)
She also had to deal with the fact that she'd gone from a violent society to one at peace. Tazendra was never quite satisfied with Penrose because of that, and was often happiest on missions because they lead to conflict. That and she didn't have to deal with the fallout of getting into bar fights or breaking and entering because she was On a Mission (or being directed to kill a bunch of evil spirits because they were evil). She had been starting to channel her aggressive tendencies into becoming a Finder, as testing herself against the Darkness was almost as satisfying as a fight, as well as re-learning magic. In some ways that will make her transition easier: Heroing is one of her skills. In others, the fact she will have lost her combat prowess along with having to relearn magic again will be demoralizing. On the other hand, suddenly everything is a challenge again!
Third-Person Sample:
http://saudade-logs.dreamwidth.org/29283.html -- Tazendra tries to find a job
http://saudade-logs.dreamwidth.org/33299.html -- Tazendra's first assignment as a Finder.
Mognet Sample:
I wonder. I have been to many worlds in the last months, and yet I find myself here. While the moogles I have met in the past were quite familiar with the concept, none here -- of which the worthy Mogmi, who has been asked to tend to me -- know of what I speak. The magic seems similar, though the peoples resemble more the Easterners of my home than the natives of Penrose. And these Crystals are knew.
Has any of you Heroes of Light heard of such a place as Penrose? Or, some of the other lands i have been, though I do not know their names.
Or the Empire of Dragaera? It was my home, and I have been away for some months. It would be a comfort to see it again, and to meet others from the Empire. Do you know, this is the longest I have been outside of the Empire?
Well, it is no matter. I shall keep this brief and limit myself to those questions. It is tolerably strange to pen so short a note.
Crystallis
Moogle Name: Mogmi
Moogle Gender: Female.
First Job: Black Mage
Second Job: Paladin
Limit Break: Elder Sorcery: Tazendra draws on the raw force of chaos to do massive magical non-elemental damage to all enemies.
Name: Stareyes
Age: 30
Personal Journal: beccastareyes
Contact: beccastareyes at gmail, beccastareyes at Plurk
Other In-Game Characters: Nanami
Character (Game Transplant)
Name: Tazendra
Age: Around 1000. this is about equivalent to a human in their 30s. Tazendra looks somewhat younger, as is common for those who study magic heavily.
Gender: Female
Canon: Dragaera books
Canon Point: end of Sethra Lavode
Former Game: Saudade
Canon History: http://dragaera.wikia.com/wiki/Tazendra
Game History: Saudade was a game inspired by Kingdom Hearts, so elements like moogles and the basic magic system are similar, while other things are going to be very different.
Basically, near-death, Tazendra was pulled into the Darkness between worlds. She encountered another 'drifter' -- Loki (from the Marvel universe) -- and was healed and pulled from the Darkness by a Finder of Penrose. The Penrosians didn't know why people sometimes ended up in the Darkness, only that they were in danger unless anchored to a world. The leader of the Finders, Serafina, used a bit of magic to anchor Tazendra to Penrose.
Life in Penrose was punctuated with trips to other worlds to get supplies and check on the Lanterns that helped sustain the world against Darkness. Tazendra suffered a bit of body dysphoria on such trips, as the magic reshaped the visitors to match the world. She also learned about such things as sexism and what it was to be on the other side of racism: one of her trips was to Victorian England, and the fact she was a dark-skinned woman meant that she didn't pass without comment. (She may have upended a bachelors' boarding house looking for the world's Lantern on that mission: rather than pose as a servant, she entered via the front and just punched anyone who objected.)
Tazendra grew quite attached to Loki as a friend: both were of the same age, interested in magic, and it was suggested by the Penrosians that people found together had a certain natural bond. She also had adopted a few of the less combat trained Drifters as people to look out for. However, she often found Penrose to be a bit boring. When the option to train as a Finder -- one who locates people in the Darkness and escorts them to Penrose -- came, she jumped at it.
Personality:
Tazendra is a straightforward woman, who loves studying magic, gambling, generally carousing and occasionally dueling when someone happens to seriously piss her off or she’s bored. Tazendra comes across as confident to the point of arrogant in her abilities, especially her abilities in a fight -- she's been known to ask people to bring friends if she doesn't think fighting them on their own will be interesting. She also brags a lot about her exploits, and stretches the truth, usually unintentionally. On the other hand, she isn't too arrogant to admit what she doesn't know; she's been known to ask some damn stupid questions and tell her friends she doesn't understand something without any shame. She is comfortable with the image of being the 'dumb bruiser', even if she's far from stupid.
Instead of being stupid, Tazendra is a selective sort of impatient. She is a skilled sorceress which occasionally means focusing on one thing for quite some time, but she has no patience for court politics and leaves tactical plans beyond ‘let’s change them!’ to her friends. This also covers her observation skills -- if it’s not magical or combat related, she generally leaves the deductive skills to others, and ignores things like ‘hey, those two nobles are acting funny’.
Tazendra doesn’t hold grudges -- in fact, she barely remembers Garland, Grita or Illista -- but she is quick to challenge others when slighted, and has a strong bloodlust. Most people would describe her as affable, but most people where she's from take care to not insult a member of the House of the Dzur, as it's considered a form of self-injury (if not suicide) in the Empire. She tends to be blunt, and is widely known for her complete inability to keep a secret when you bring up a subject -- Pel once told her to not tell Khaavren something, and she let it slip in her first conversation, as Pel had intended. She does feel rather ashamed of this... at least ashamed for her, which means 'bad until something else happens to distract her'.
Growing up in the Dragaeran Empire -- where reincarnation is a fact, and one can journey to entrance of the the afterlife by horse -- means that Tazendra really doesn't rank physical harm or even killing as high on the moral wrong scale provided it's done in a duel or self-defense or at least in a semi-honorable fashion against someone who should know how to defend oneself. Granted, if you try to kill her or her friends or anyone who can't defend themselves, she'll try to kill you, but... well, if it's for a good reason, she's not likely to take it personally.
Conversely, Tazendra ranks risk of dying as a lot more desirable than many things, including cowardice and boredom. In short, she's an adrenaline junkie, especially when it comes to fighting. In general, the worse the odds, the happier Tazendra is, since it means she's being challenged and there will be ample opportunity for honor and glory. This comes to the point where she will refuse to fight or injure anyone she perceives as too weak, as it would be dishonorable. This disdain for picking on the weak is coupled with a high degree of noblesse obligee. Tazendra is quite willing to take umbrage to bullies and punch them to the curb to rescue others; in fact, others have used this to provoke Tazendra into a fight or to hurt her -- it's far more painful to her to watch others suffer and die without being able to help than it is to be maimed or even die. In general, mind games and such are a far better way to hurt Tazendra than physical torture.
The major change living in Saudade for 70 days was that Tazendra had her expectations shaken up. She had gone from a position of social and magical power: nobility and a powerful sorceress, to one where she had to relearn magic and find an actual job. She'll adapt a bit quicker to Crystalis based on this, and to living in a society where she's still a minority (and a minority of of one). She's a bit less dismissive of non-Dragaerans, though she still assumes she's more trained with physical weapons than anyone who is less than a thousand years old. (She concedes magic, as her first entrance into Saudade involved her life literally being saved by a teenaged boy's healing magic.)
She also had to deal with the fact that she'd gone from a violent society to one at peace. Tazendra was never quite satisfied with Penrose because of that, and was often happiest on missions because they lead to conflict. That and she didn't have to deal with the fallout of getting into bar fights or breaking and entering because she was On a Mission (or being directed to kill a bunch of evil spirits because they were evil). She had been starting to channel her aggressive tendencies into becoming a Finder, as testing herself against the Darkness was almost as satisfying as a fight, as well as re-learning magic. In some ways that will make her transition easier: Heroing is one of her skills. In others, the fact she will have lost her combat prowess along with having to relearn magic again will be demoralizing. On the other hand, suddenly everything is a challenge again!
Third-Person Sample:
http://saudade-logs.dreamwidth.org/29283.html -- Tazendra tries to find a job
http://saudade-logs.dreamwidth.org/33299.html -- Tazendra's first assignment as a Finder.
Mognet Sample:
I wonder. I have been to many worlds in the last months, and yet I find myself here. While the moogles I have met in the past were quite familiar with the concept, none here -- of which the worthy Mogmi, who has been asked to tend to me -- know of what I speak. The magic seems similar, though the peoples resemble more the Easterners of my home than the natives of Penrose. And these Crystals are knew.
Has any of you Heroes of Light heard of such a place as Penrose? Or, some of the other lands i have been, though I do not know their names.
Or the Empire of Dragaera? It was my home, and I have been away for some months. It would be a comfort to see it again, and to meet others from the Empire. Do you know, this is the longest I have been outside of the Empire?
Well, it is no matter. I shall keep this brief and limit myself to those questions. It is tolerably strange to pen so short a note.
Crystallis
Moogle Name: Mogmi
Moogle Gender: Female.
First Job: Black Mage
Second Job: Paladin
Limit Break: Elder Sorcery: Tazendra draws on the raw force of chaos to do massive magical non-elemental damage to all enemies.