fearlessherosheart: Tazendra (Default)
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Tazendra / Dzurlord Sorcerer
Every citizen of the Empire of Dragaera, from a peasant child to the heir, has a link to the Imperial Orb, which orbits the head of the ruling Emperor and is linked to the power of the Great Sea of Chaos. The basics of sorcery -- the science of psychically drawing on power from the Sea through the Orb -- are considered part of a full noble's education. However, some have the time and inclination to make a detailed study of shaping power from the Orb and become known as sorcerers. Sorcery has many uses, but those of the House of the Dzur, such as Tazendra, turn it to much the same use as they turn their blades to: becoming great warriors.

However, despite the martial focus of sorcery in Tazendra's hands, she has the basic knowledge that lets her use her magic for something other than bigger and bigger explosions. Sorcery is the manipulation of matter and energy, after all. The final skill, Teleport, was first successfully used by Tazendra in her own world, and permitted travel from place to place.
Strengths: Unlike the mages of Crystallis, which depend on their own MP to cast spells, Tazendra's spells are powered through her link to the Orb. While she can get mentally fatigued just as swinging a sword around makes her physically fatigued, she never runs out of energy to throw into a spell. The spell selection is also versatile, including attack spells and ones that can manipulate the battle field. Furthermore, Tazendra can create 'flashstones', which allow her to share her spells with others. If Tazendra knows she has downtime, she may construct these.

Weaknesses: Dragaeran sorcery has an unusual tendency to react to metal. A sword or jewelry is usually not enough, especially on a battle field, but armor cannot be worn around combat spells. That means even if Tazendra has a job that allows for armor equipped, her spells will be likely to include her as a target. Dragaeran sorcery also requires Tazendra to be able to concentrate: casting spells while tired or under some status conditions that disrupt concentration can not just lead to a lack of spell, but a backfire of the energy used. This is true even for Tazendra's non-damaging spells.

Initial Citizenship Provides a link to the Imperial Orb, allowing power to be drawn, and communication with others linked to the Orb. Also has a clock function.
One Month Energy Channel Low-level fire attack spell.
Two Months Flashstone Links a low-power spell into a stone for others to discharge.
Three Months Armor-Seeking Spells have increased change to hit and double damage of spells against targets with large amounts of metal (armored or machine targets).
Four Months Sorcerous Study Energy Channel may be cast at mid-level or low-level.
Six Months Illusion Creates light and sounds. Can be used to give the Blind status effect, or drown out other sounds or to create actual illusions.
Nine Months Orb Enhancement Raises ‘Flashstone’ to mid-level and low-level spells and Energy Channel to any-level spells.
One Year Teleport Allows user to return to a place they have been (or seen via telepathy).

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fearlessherosheart: Tazendra (Default)
Tazendra Lavode, Baroness of Daavya

November 2016

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