| JOB ABILITIES INFORMATION
BLACK MAGE
| Initial | Fire, Blizzard, Water, Thunder | Elemental attack spells (weak). |
| Initial | Focus | Focuses energy to cast stronger spells. |
| One Month | Aero | Elemental attack spell (wind). |
| Two Months | Fira, Blizzara, Watera, Thundara | Elemental attack spells (mid). |
| Three Months | Earthquake | Elemental attack spell (earth). |
| Four Months | -Ja Unlocked | Allows to cast elemental spells on multiple targets. |
| Six Months |
Firaga, Blizzaga, Waterga, Thundaga | Elemental attack spells (strong). |
| Nine Months | Shadow Flare | Very powerful elemental attack spell (dark). |
| One Year |
Ultima | Most powerful non-elemental attack spell (wide range). |
PALADIN
| Initial | Stock Break | Elemental sword attack (light, multiple targets). |
| Initial | Protect, Shell | Improves an ally's resistance to physical or magical attacks. |
| One Months | Sentinel | Increases defensive capabilities and takes blows instead of allies. |
| Two Months | Desperation | Raises attack and defense whenever an ally dies. |
| Four Months | Cura | Heals mid wounds. |
| Six Months | Thunder Slash | Elemental sword attack (electricity). |
| Nine Months |
Climhazzard | Powerful elemental sword attack (light, multiple targets). |
| One Year | Shock | Most powerful elemental sword attack (light, one target) |
TIME MAGE
| Initial | Slow | Halves the passage of time for the target, effectively lowering their speed. |
| One Month | Haste | Doubles the passage of time for the target, effectively boosting their speed. |
| Two Months | Flash | Allows the character to quickly appear and disappear. |
| Three Months | Demi | Inflicts damages equal to 25% of the enemy's current health. |
| Four Months | Stop | Stops the passage of time for a target or area, freezing them in time. |
| Six Months | Banish | Bans the target to the Interdimensional Rift. |
| Nine Months |
Combustion | Speeds molecules up on a target to the point of causing an explosion. |
| One Year | Maelstrom | Reduces the health of all enemies to 10% of their current health. |
WARRIOR
| Initial | Power Break, Magic Break | Physical attack (lowers an enemy physical or magical power). |
| One Month | Armor Break, Mental Break | Physical attack (lowers an enemy physical or magical defense). |
| Two Months | Flame Tongue | Elemental physical attack (fire). |
| Three Months | Liquid Steel | Elemental physical attack (water). |
| Four Months | Ice Brand | Elemental physical attack (ice). |
| Six Months | Thunder Blade | Elemental physical attack (electricity). |
| Nine Months |
Assault | Casts Shell, Protect and Berserk on self, but loses control (ten minutes). |
| One Year | Excalibur | Most powerful non-elemental physical attack. |
CUSTOM: DZUR SORCERER
| Initial | Citizenship | Provides a link to the Imperial Orb, allowing power to be drawn, and communication with others linked to the Orb. Also has a clock function. |
| One Month | Energy Channel | Low-level fire attack spell. |
| Two Months | Flashstone | Links a low-power spell into a stone for others to discharge |
| Three Months | Armor-Seeking | Spells have increased change to hit and double damage of spells against targets with large amounts of metal (armored or machine targets). |
| Four Months | Sorcerous Study | Energy Channel may be cast at mid-level or low-level. |
| Six Months | Illusion | Creates light and sounds. Can be used to give the Blind status effect, or drown out other sounds or to create actual illusions. |
| Nine Months | Orb Enhancement | Raises ‘Flashstone’ to mid-level and low-level spells and Energy Channel to any-level spells.
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| One Year | Teleport | Allows user to return to a place they have been (or seen via telepathy). |
DARK KNIGHT
| Initial | Soul Eater | Sacrifices a bit of your life energy to deal dark damages to all enemies. |
| One Month | Blind | Spells that may blind an enemy |
| Two Months | Drain | Absorbs life energy from an enemy (mid). |
| Four Months | Break | Sword attack that may petrify an enemy. |
| Six Months | Death | Instantly kills an enemy (may fail). |
| Nine Months | Self-Destruct | Self-destruct to kill or grievously wound enemies. |
| One Year |
Doom | Enemy dies within four minutes. Always works (except on some bosses). |
GAMBLER
| Initial | Dice Roll | Rolls three dices and inflicts damages to an enemy |
| One Month | Slot | Summons a slot machine to attack enemies or allies. |
| Two Months | Deck of Cards | Picks one random card to attack or heal enemies |
| Four Months | Tantalize | Inflicts Confusion on an enemy. |
| Six Months | Felicity | Raises the party's luck. |
| Nine Months | Roulette | Randomly kills an enemy or an ally. |
| One Year |
Gambling | Turns into a gigantic card and hides among ten fake cards. |
SANTA CLAUS
| Initial | All Knowing List | Effects varies whether the target is on the good or naughty list. |
| One Month | The Toy Box | Unlocks a magical bag in which virtually anything can be stored. |
| Two Months | Christmas Spirit | Inspires trust in others and spreads a joyful atmosphere around. |
| Three Months | Jingle Bell | Shrinks self to go through chimneys or otherwise tiny passages. |
| Four Months | Coal Lump | Harmless attack that hurts the target's confidence, pride and motivation. |
| Six Months | Holy Advent | Doubles the effectiveness of this Job on December. |
| Nine Months | Security Elf | Summons a Tarutaru-sized security elf to protect the character. |
| One Year | Letter to Santa | Capability to gift what is written on letters sent to the character. |
GHOSTBUSTER
| Initial | Particle Thrower | Emits a positronic ionized stream of proton energy to attack the enemy. |
| One Month | Dark Light | A black flashlight revealing all that is invisible. |
| Two Months | PKE Meter | A devices reading and tracking signs of paranormal activities. |
| Three Months | Containment Unit | Allows to capture and store ghosts away. |
| Four Months | Power Surge | A burst of energy quintupling the strength of the proton pack for ten seconds. |
| Six Months | Dark Matter Generator | Creates exotic particles that can absorb energy from supernatural entities |
| Nine Months | Radio Communication | A radio allowing Ghostbusters to communicate between them. |
| One Year | Atomic Destabilizer | Converts solid matter into ghostly entities |
CRYSTAL RESEARCHER
| Initial | Symbiosis | Reduces research time on a project to three months. |
| Five Month | Teleport | Teleports to a previously visited and non-crystallized location. |
| Twelve Months | Vanish | Flees the scene instantly and go to safety. |
| Twenty Months | Forsaken | Disables the Jobs of targetted Heroes of Light. |
| Thirty Months | Gift of Crystallis | Places Barrier, MBarrier, Haste, Regen and Aura on the allied team. |
| Forty Months | Judgement | Reduces the enemies' health to 10% and places Curse on them. |
| Fifty Months |
X-Banish | Opens portals between the Interdimensional Rift and Worlds. |
| Sixty Months | Class Creation | Allows to create Jobs with the remnants from destroyed worlds and past Heroes. |
ONION KNIGHT
| One Maxed Job |
Job Master |
Expands the Job limit from five to ten. |
| Three Maxed Jobs |
Multi Exp |
Stored Jobs receive 1/4 of exp even when unequipped. |
| Five Maxed Jobs |
Equipment Lore |
Can equip and use the weapons and armors of any mastered Job. |
| Seven Maxed Jobs |
Double Exp |
Doubles the exp obtained every months for all equipped and unequipped Jobs. |
| Eight Maxed Jobs |
Stats Transfer |
Takes on the stats, strengths and weaknesses of three maxed out Jobs. |
| Nine Maxed Jobs |
Ten Skills |
Allows to pick and use ten skills from any maxed Jobs. |
| Ten Maxed Jobs |
Melodies of Life |
Awakens the true power of the Heroes of Light. |
ADVANCED JOBS
CRYSTAL KNIGHT
| Initial |
Job Resistance |
Prevents enemies from disabling your Jobs. |
| Paladin Maxed |
Wish |
Sacrifice your own life to fully heal an ally. |
| Dark Knight Maxed |
Shadow Blade |
Sword attacks always absorb half the damages dealt. |
| Final |
Crystal Shield |
Absorbs attacks when taking a blow for an ally. |
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